Virtual Reality (VR) has taken the world by storm. Just one example is a HackUCI 2015 project that used VR to see from the perspective of a robot. Given that it is currently on the rise, HackUCI partnered with Unity to host a workshop to teach students how to develop for Virtual Reality and Augmented Reality. On May 18th, 73 students sat in the McDonnell Douglas Engineering Auditorium to learn about the theory behind Virtual Reality. Students got to dip their feet into Unity 5.4 and explore some of its built-in features. Though Unity is mainly known as a game engine, VR as well as Unity are both great platforms to develop animation on. The use cases for Unity expand farther than just game development; this is illustrated in Adam, a short film “created with the Unity game engine and rendered in real time.” This futuristic film follows the story of a humanoid robot as it gains consciousness for the first time and discovers the world that created it. Every nanosecond of the 5-minute film is packed with detail and artistry, which goes to show how powerful Unity can be. Needless to say, we hope the students that attended the workshop will be able to bring what they learned about Unity to HackUCI next year!

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